![]() Also look in "Latency" settings of RetroArch. In Snes9x settings try Audio Interpolation: Sinc but honestly i don't see any other setting that would affect performance too much (besides those obvious ones like SuperFX Overclock should be at 100%). DO NOT use this core unless you have underpowered hardware and the mainline Snes9x core and the bsnes/higan/bsnes-mercury cores aren't fast enoughĪlso look in the settings to optimize it further. Provides more favorable performance thresholds at the cost of accuracy. Rewritten in C and several optimizations and speedhacks. Try Snes9x2010 as OmegaDragnet7 suggested already. The question is, is it really input lag? The lag can be because of performance issues, which does have nothing to do with input lag at all.
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